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Augmented and Virtual Reality - Lucio Tommaso De Paolis

TutorialsVirtual Reality and Augmented Visualization in Medicine and SurgeryDevelopment of Immersive VR Applications Using XVRKeynote SpeakersFully Immersive Modification of Native CAD Data During Project Reviews: Recent Results and Remaining IssuesSimplifying Creation of VR/AR Applications for Domain ExpertsVirtual Worlds: A Perfect Convergence Between Real and Virtual LifeEducationA MAR Game Design via a Remote Control Module1 Introduction1.1 Background and Motivation2 Related Work2.1 Development and Application of Augmented Reality Definition of the Augmented Reality2.2 Analyses and Discussions3 System Overview4 Results and Discussions4.1 Structure and Process4.2 Development Tools4.3 The Development Flow5 ConclusionsReferencesInvestigation on Player and Virtual Environment Interaction1 Introduction2 Virtual Environment – “Spaceship” Computer Game3 Experiment and Data3.1 Sample3.2 Psychological Tests and Data Collection3.3 Stages of the Experiment3.4 Emotional and Game-play Data Processing4 Results4.1 Impact of Computer Game on Player4.2 Player's Contribution to Gaming Experience5 Conclusions and DiscussionReferencesReal-Time Single Camera Hand Gesture Recognition System for Remote Deaf-Blind1 Introduction2 Related Works2.1 Hand Tracking2.2 Anthropomorphic Haptic Interfaces2.3 Transmission3 The Developed Solution3.1 The Input Module3.2 The Transmission Module3.3 The Robotic Hand Module3.4 Implementation of the System4 Experimental Results4.1 Input Module Validation4.2 Experimental Method5 ConclusionsReferencesMeasuring the Student's Success Rate Using a Constraint Based Multi-modal Virtual Assembly Environment1 Introduction2 Related Work3 Virtual Reality Training System3.1 Software Architecture of VRTS4 Experiments and Evaluation4.1 Protocol and Task5 Result Analysis6 Conclusion and Future WorkReferencesThe Effect of Multimodal Virtual Chemistry Laboratory on Students' Learning Improvement1 Introduction2 Literature Review3 Multimodal Virtual Laboratory (MMVL)3.1 Software Architecture4 Experiments and Evaluations4.1 Experimental Setup4.2 Experimental Protocol and Task4.3 Analysis5 ConclusionReferencesMedicineVirtual Reality Surgical Navigation System for Holmium Laser Enucleation of the Prostate1 Introduction2 Materials and Methods2.1 Prototypal System Architecture2.2 Phantoms (Feasibility Study)3 Results4 ConclusionsReferencesDevelopment of a Serious Game for Laparoscopic Suture Training1 Introduction2 Surgical Training3 Virtual Surgical Simulators4 Serious Games5 Technological Platform6 Simulation ModelsTissue ModellingThread Modelling7 Serious Game for Laparoscopic Suturing Training8 Conclusions and Future WorkReferencesA Method of Three-Dimensional Visualization of Molecular Processes of Apoptosis1 Introduction2 Basic Features of CellML and OpenCell3 Apoptosis Models Based on CellML4 3D Visualization of the CellML Models of Apoptosis5 ConclusionsReferencesAGITO: Virtual Reality Environment for Power Systems Substations Operators Training1 Introduction2 Related Works3 Background3.1 Open Supervisory and Control System (SAGE)3.2 Simulop4 Proposed System4.1 AgitoServer Interoperation Layer4.2 AgitoViewer Client Layer4.3 AgitoSupervisor5 Discussion and Future WorksReferencesLossless Compression of Multidimensional Medical Images for Augmented Reality Applications1 Introduction2 A Predictive Structure for Multidimensional Data3 Experimental Results3.1 3-D Medical Images3.2 5-D Functional Magnetic Resonance Images4 Conclusions and Future WorkReferencesLow-Cost Motion-Tracking for Computational Psychometrics Based on Virtual Reality1 Introduction2 A New Platform for Assessment and Neurorehabilitation: NeuroVirtual 3D2.1 Microsoft Kinect-NeuroVirtual 3D Interaction Interface: Technical Features3 The Potentiality of NeuroVirtual 3D for PsychologyReferencesAugmented and Mixed RealityA Design and Evaluation Framework for a Tele-Immersive Mixed Reality Platform1 Introduction2 Background3 3D-LIVE Design Process and Evaluation Model4 Observational Methodology5 Preliminary Results6 ConclusionReferencesHand Orientation Regression Using Random Forest for Augmented Reality1 Introduction1.1 Our Contribution2 Method2.1 Feature Extraction2.2 Dimensionality Reduction2.3 Ground Truth (GT ) Data Generation Using Depth Maps2.4 Training Using Random Forest3 Experimental Evaluation3.1 Single Fold Validation3.2 Leave-One-Out Cross-Validation4 Discussion5 Application to Augmented Reality6 ConclusionReferencesVisualization of Power Systems Based on Panoramic Augmented Environments1 Introduction2 Power System Panoramic Augmented Environment (PS-PAE)2.1 Power System Data Acquisition2.2 Panoramic Viewer3 Conclusion and Future WorksReferencesA Workflow Analysis for Implementing AR-Based Maintenance Procedures1 Introduction2 Background3 The Workflow3.1 Tracking Process3.2 Workflow Implementation: A Case Study4 Tests5 ConclusionsReferencesAugmented Reality at the Industrial Shop-Floor1 Introduction2 Approach for Implementing Augmented Reality3 Equipment4 Experiment5 Results6 Conclusions and Future WorkReferencesRobust Global Tracking Using a Seamless Structured Pattern of Dots1 Introduction2 Related Work3 Structured Dot Marker4 Tracking4.1 Image Capture4.2 Dot Detection4.3 Line Detection4.4 Line Identification4.5 Point Identification4.6 Optical Flow Tracking4.7 Pose Estimation5 Results5.1 Virtual Setup5.2 Real World Setup5.3 Increasing Tracking Distance5.4 Robustness5.5 Number of Lines5.6 Processing Time5.7 Comparative Analysis6 Applications7 ConclusionReferencesLightweight Augmented Reality Tools for Lean Procedures in Future Factories1 Introduction2 Augmented Reality: Technology Overview3 AR for Visual Factories4 AR Tools on the Field4.1 The System Architecture4.2 Augmented Reality Tools for Sofas Production Support4.3 AR Assisted Picking Procedure4.4 Augmented Reality Tools for Production Progress Control5 Conclusions and Future WorksReferencesInteractive Augmented Omnidirectional Video with Realistic Lighting1 Introduction2 Previous Work3 Our Approach3.1 ODV Capturing and Rendering3.2 Camera Tracking Using Structure From Motion3.3 Real-Time Augmented Rendering4 Results5 ConclusionReferencesCultural HeritageNatural Interaction and Wearable Augmented Reality for the Enjoyment of the Cultural1 Introduction2 Related Work3 System Description3.1 Goals and Motivation3.2 Visual Augmentation3.3 Depth Sensing3.4 Tracking4 User Interface Description5 Design and Implementation Details6 Lessons Learned7 Conclusions and Future WorkReferencesVirtual Reality Visualization for Photogrammetric 3D Reconstructions of Cultural Heritage1 Introduction2 The Visualization System “Kyb3”2.1 Design Choices of the Kyb3 Related to Space2.2 Design Choices of the Kyb3 Related to Budget3 Application Within Cultural Heritage4 3D Scanning with a Depth Sensor5 Photogrammetric Reconstruction5.1 123D Catch5.2 Python Photogrammetry ToolBox5.3 VisualSFM6 BlenderCAVE7 Conclusions and OutlookReferencesAugmented Reality for Allowing Time Navigation in Cultural Tourism Experiences: A Case Study1 Introduction2 Architecture and Data Model3 Validation Scenario4 Related Work5 Conclusions and Future WorkReferencesEasy Perception Lab: Evolution, Brain and Virtual and Augmented Reality in Museum Environment1 Introduction2 Method2.1 Behavioral Tools2.2 Psychophysiological Tools2.3 Conditions of Registration2.4 First Experiment2.5 Data Analysis2.6 Second Experiment2.7 Data Analysis3 Conclusions and DiscussionReferencesVisualization and 3D ModellingOn-Demand Generation of 3D Content Based on Semantic Meta-Scenes1 Introduction2 Related Works2.1 Semantic Modeling of 3D Content2.2 Adaptation of 3D Content2.3 Query Languages for Web Content3 The Semantic Content Model4 The Content Generation Method4.1 Content Selection4.2 Content Projection4.3 Content Extension and Composition5 An Example On-Demand 3D Content Generation6 Implementation7 Conclusions and Future WorksReferencesMoka: Designing a Simple Scene Graph Library for Cluster-Based Virtual Reality Systems1 Introduction2 Cluster Rendering Approaches2.1 Input Event Distribution2.2 Graphics Command Distribution2.3 Scene Graph Distribution3 Motivations4 The Moka Library4.1 The Basic Scene Graph4.2 Distributing the Scene Graph4.3 The Distributed Objects Registry4.4 Network Communication4.5 Animations4.6 Procedurally Generated Geometry4.7 Local Sub-graphs4.8 Hot-Plug Synchronization4.9 Application Level Distributed Objects4.10 Configuration Tools5 Caffeine5.1 GPU-Accelerated Visualization of Molecular Structures5.2 A First Qualitative Performance Evaluation6 Conclusions and Future WorkReferencesStereoscopic-3D Vision to Improve Situational Awareness in Military Operations1 Introduction2 Stereoscopic 3D Visualization3 Related Works4 Proposed Investigation4.1 High-Level Architecture of LOKI4.2 Design Choices for the UI5 Experimental Design and Test Procedure5.1 Hardware and Software Choices5.2 Usability Evaluation5.3 Results Analysis6 ConclusionReferencesRoll and Pitch Estimation Using Visual Horizon Recognition1 Introduction1.1 Related Works2 Attitude Parameters Extraction by Single Camera2.1 Automatic Horizon Recognition2.2 Algorithm for Roll and Pitch Evaluation3 Experimentation Approach3.1 Field Test Description3.2 Photogrammetry Approach3.3 INS with ZUPT Approach3.4 Horizon Approach4 Results, Comparisons and Analyses4.1 Clear Scenario4.2 Hostile Scenario5 Conclusions and Future DevelopmentsReferences3D Model Visualization and Interaction Using a Cubic Fiducial Marker1 Introduction2 Related Work3 Proposed System4 Experimental Design5 System Evaluation5.1 3D Model Visualization5.2 Marker Occlusion5.3 Marker Rotation6 Conclusion and Future WorkReferencesPostersIntuitive Visualization of ReflectanceTransformation Imaging for Interactive Analysis of Cultural Artifacts1 Introduction2 Background and Related Work3 Technical Approach3.1 Data Preparation3.2 Input Components3.3 Collaborative Lighting Control Server3.4 Rendering Components4 Usage Examples and Benefits5 Conclusion and Future ResearchReferencesEuclidean Vectors in Physics Education Using Augmented Reality1 Introduction2 Methods2.1 System Setup2.2 User Interface3 Preliminary Results4 Discussion5 ConclusionReferencesSLAM Map Application for Tracking Lights on Car Dashboards1 Introduction2 Background Information3 System Overview3.1 Training3.2 Detection4 Experiments and Results5 Conclusions and Future WorksReferencesA Live Augmented Reality Tool for Facilitating Interpretation of 2D Construction Drawings1 Introduction2 Method2.1 Hardware2.2 Software2.3 Model2.4 System Design2.5 Tests3 Results4 ConclusionReferencesAugmented Reality Simulator for Laparoscopic Cholecystectomy Training1 Introduction2 Material and Methods2.1 Physical Components2.2 AR Functionality2.3 Acoustic Functionality3 Preliminary Results4 Future Work and ConclusionReferencesTile Tracker: A Practical and Inexpensive Positioning System for Mobile AR Applications1 Introduction2 Overview of Our Approach3 Marking3.1 Why Ground Tiles?3.2 Marker Design3.3 Determining the Match4 Frame Processing4.1 Binarization4.2 Segmentation and Contour Detection4.3 Corner Extraction5 Camera Calibration6 Discussion7 ConclusionReferencesDesigning an Interactive and Augmented 3D Environment with Passive Tactile Feedback for Veterinary Training1 Introduction2 Problem Area and Global Practice in Anatomy Training3 Design and Composition of AR Training Environment4 Contents Preparation for AR Training5 Implementation of Augmented Skeleton and Exhibit Intelligence6 ConclusionsReferencesInvestigation on Human Attentiveness to Video Clips Using Neurosky and LIRIS-ACCEDE Database1 Introduction2 Software for Emotion Elicitation3 Experiment and Data4 Results5 Conclusions and Future WorkReferencesVirtual Acoustic Reconstruction of the Church at the Lost Monastery of Santa Maria de la Murta1 Introduction1.1 Brief Historical Notes1.2 Architecture of the Lost Monastery2 Methodology of the Virtual Acoustic Rehabilitation of the New Church of the Monastery3 Results and Discussion4 Auralization of a Musical Excerpt5 Conclusions and Future WorkReferences
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