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4.2 Player's Contribution to Gaming Experience

Relationships between personality traits and gaming experience as well as emotional signals and game properties (manoeuvring speed and acceleration) in different stages of the game were investigated.

Statistical analysis revealed that personality traits were not significantly related to frequency of computer game play, but correlated with hours per week spent gaming (Table 8). More expressed trait of neuroticism correlated with more gaming hours per week, while negative relationship was observed between more expressed sensation seeking, extraversions, agreeableness and conscientiousness.

Table 8. Relationship between personality traits and involvement in computer gaming. Spearman rho.

As can be seen in Table 9 extraversion positively correlated with excitement during all stages of experiment. Observed correlations were relatively strong taking into account small sample size.

Data analysis revealed unexpected results. Openness to new experiences was related to higher levels of frustration during experiment. Contrary to expectations, negative correlation was found between frustration and trait of neuroticism.

No statistically significant relationships were observed between personality traits and Emotic Epoc measures of engagement (Table 10), although some tendencies that are in line with previous research were found: sensation seeking and openness to new experiences correlated positively with higher engagement, while neuroticism showed tendency to be negatively related to engagement.

Table 9. Relationships between personality traits and excitement and frustration. Spearman rho.

Personality traits

Stage I

Excitement Stage II

Average

Stage I

Frustration Stage II

Average

Sensation seeking

0.07

0.28

0.23

0.35

0.31

0.34

Extraversion

0.68***

0.43

0.50*

0.09

-0.09

-0.06

Agreeableness

-0.03

-0.15

-0.11

0.27

0.35

0.37

Conscientiousness

0.36

0.30

0.33

0.03

0.08

0.06

Neuroticism

0.13

0.11

0.10

-0.37

-0.41

-0.43

Openness

-0.13

-0.19

-0.23

0.49*

0.56**

0.53**

*Correlation is significant at p<0.1, (2-tailed)

**Correlation is significant at p<0.05, (2-tailed)

***Correlation is significant at p<0.01, (2-tailed)

Table 10. Relationship between personality traits and engagement. Spearman rho.

Personality traits

Stage I

Engagement Stage II

Average

Sensation seeking

0.26

0.01

0.35

Extraversion

0.30

-0.22

-0.03

Agreeableness

-0.16

0.08

0.02

Conscientiousness

0.00

0.02

0.10

Neuroticism

0.08

-0.11

-0.25

Openness

0.26

0.08

0.28

Table 11. Relationship between personality and speed during experiment. Spearman rho.

Personality traits

Stage I

Speed Stage II

Average

Stage I

Acceleration Stage II

Average

Sensation seeking

-0.15

-0.19

-0.12

-0.22

-0.15

-0.22

Extraversion

0.23

0.22

0.17

0.24

0.19

0.59**

Agreeableness

0.00

0.25

0.13

0.01

-0.06

0.08

Conscientiousness

-0.05

0.18

0.03

0.29

0.04

0.51**

Neuroticism

0.23

0.17

0.17

0.31

-0.16

0.08

Openness

0.20

0.03

0.12

0.29

0.46*

-0.04

*Correlation is significant at p<0.1, (2-tailed)

**Correlation is significant at p<0.05, (2-tailed)

No statistically significant correlations were observed between spaceship manoeuvring speed and personality traits (Table 11). However positive correlations between extraversion, conscientiousness and acceleration were found.

Hours per week spent gaming were negatively correlated with excitement during the experiment (Table 12), indicating that more experienced players are less likely to feel satisfaction during computer game, especially when the game is not very challenging. Frequency of computer gaming and hours spent gaming correlated negatively with frustration. These results might indicate that more experienced players feel more

comfortable and relaxed even facing new game and user interface and might be used to such forms of stimulation. No relationship was found between computer game experience and engagement during the experiment.

Table 12. Relationship between gaming frequency and excitement. Spearman rho.

Involvement in

Excitement

Frustration

computer games

Stage I

Stage II

Average

Stage I

Stage II

Average

Frequency

-0.22

0.15

0.00

-0.62**

-0.49*

-0.52**

Hours per week

-0.37

-0.18

-0.28

-0.47*

-0.33

-0.37

*Correlation is significant at p<0.1, (2-tailed)

**Correlation is significant at p<0.05, (2-tailed)

Frequency of computer gaming did not correlate with manoeuvring speed during experiment (Table 13). The more experienced a player was, the less he or she accelerated during non intensive phase of experiment, and were more prone to acceleration during more challenging phase of the game.

Table 13. Relationship between gaming frequency and manoeuvring speed and acceleration. Spearman rho.

Involvement in

Speed

Acceleration

computer games

Stage I

Stage II

Average

Stage I

Stage II

Average

Frequency

-0.12

0.07

0.01

0.52**

0.63***

0.07

Hours per week

0.18

0.15

0.19

-0.32

0.15

-0.31

**Correlation is significant at p<0.05, (2-tailed)

***Correlation is significant at p<0.01, (2-tailed)

 
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