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2. Handke, J., Schäfer, A.M.: E-Learning, E-Teaching and E-Assessment in der Hochschullehre. Eine Anleitung, München (2012)

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11. Jones, A.M.: The use and abuse of PowerPoint in teaching and learning in the life sciences: A personal view. In: BEE-j 2 (2003)

12. André, E.: Was ist eigentlich Multimodale Mensch-Technik Interaktion? Anpassungen an den Faktor Mensch. In: Forschung und Lehre 21(01/2014) (2014)

13. Steffen, M., May, D., Deuse, J.: The Industrial Engineering Laboratory. Problem Based Learning in Industrial Eng. Education at TU Dortmund University. In: EDUCON (2012)

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15. Schuster, K., Ewert, D., Johansson, D., Bach, U., Vossen, R., Jeschke, S.: Verbesserung der Lernerfahrung durch die Integration des Virtual Theatres in die Ingenieurausbildung. In: Tekkaya, A. E.; Jeschke, S.; Petermann, M.; May, D.; Friese, N.; Ernst, C.; Lenz, S.; Müller, K.; Schuster, K (Hrsg.). TeachING-LearnING.EU discussions. Aachen (2013)

16. Hoffmann, M., Schuster, K., Schilberg, D., Jeschke, S.: Next-Generation Teaching and Learning using the Virtual Theatre. In: 4th Global Conference on Experiential Learning in Virtual Worlds in print, Prague, Czech Republic (2014)

17. Wolf, M.J.P., Perron, B.: The video game theory reader, NY, London (2003)

18. Cruz-Neira, C., Sandin, D.J., DeFanti, T.A.: Surround-Screen Projection-based Virtual Reality. The Design and Implementation of the CAVE. In: SIGGRAPH 1993 Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, pp. 135142. ACM, New York (1993)

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21. Deering, M.: High Resolution Virtual Reality. Com. Graph. 26(2), 195201 (1992)

22. McDowall, I.E., Bolas, M., Pieper, S., Fisher, S.S., Humphries, J.: Implementation and Integration of a Counterbalanced CRT-based Stereoscopic Display for Interactive Viewpoint Control in Virtual Environment Applications. In: Proc. SPIE, vol. 1256(16) (1990)

23. Ellis, S.R.: What are virtual environments? IEEE Computer Graphics and Applications 14(1), 1722 (1994)

24. Cruz-Neira, C., Sandin, D.J., DeFanti, T.A., Kenyon, R.V., Hart, J.C.: The CAVE: Audio Visual Experience Automatic Virtual Environment. Communications of the ACM 35(6), 6472 (1992)

25. Plato: The Republic. Athens (375 B.C.)

26. Rheingold, H.: Virtual reality. New York (1991)

27. Nowke, C., Schmidt, M., van Albada, S.J., Eppler, J.M., Bakker, R., Diesrnann, M., Hentschel, B., Kuhlen, T.: VisNEST Interactive analysis of neural activity data. In: 2013 IEEE Symposium on Biological Data Visualization (BioVis), pp. 6572 (2013)

28. Pick, S., Wefers, F., Hentschel, B., Kuhlen, T.: Virtual air traffic system simulation Aiding the communication of air traffic effects. In: 2013 IEEE on Virtual Reality (VR), pp. 133134 (2013)

29. Pick, S., Hentschel, B., Wolter, M., Tedjo-Palczynski, I., Kuhlen, T.: Automated Positioning of Annotations in Immersive Virtual Environments. In: Proc. of the Joint Virtual Reality Conference of EuroVR EGVE VEC, pp. 18 (2010)

30. Bishop, G., Fuchs, H., et al.: Rsearch Directions in Virtual Environments. Computer Graphics 26(3), 153177 (1992)

31. Johansson, D.: Convergence in Mixed Reality-Virtuality Environments: Facilitating Natural User Behavio, Schweden (2012)

32. MSEAB Weibull:

33. Ewert, D., Schuster, K., Johansson, D., Schilberg, D., Jeschke, S.: Intensifying learners experience by incorporating the virtual theatre into engineering education. In: Proceedings of the 2013 IEEE Global Engineering Education Conference, EDUCON (2013)

34. Fisher, S.: The AMES Virtual Environment Workstation (VIEW). In: SIGGRAPH 1989 Course #29 Notes (1989)

35. Teitel, M.A.: The Eyephone: A Head-Mounted Stereo Display. In: Proc. SPIE, vol. 1256(20), pp. 168171 (1990)

36. zsight-integrated-sxga-hmd/specifications/

37. ABB,

irb-120 (last checked: January 27, 2014)

38. Blender, (last checked: January 27, 2014)

39. WorldViz, (last checked: January 27, 2014)

40. Google,

(last checked: January 27, 2014)

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